Demo walkthrough of an iOS game.
Based on client's requirements, I had sole responsibility for the whole visual identity of the game, as well as the character designs & animations and the menu layouts, sequences and transitions.
Part of this process - to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code - entailed creating detailed animation sequences, showing the precise animated transitions between the various menu screens and the sprites for the character's motions.
INSTRUCTIONS:
Click on the flashing highlighted box to proceed from one screen to the next (wait for each screen's animation to finish playing through before attempting to proceed to the next).