Demo assets of an iOS game.
Based on client's requirements, I had sole responsibility for the whole visual identity of the game, including character designs & animations.
Part of this process - to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code - entailed creating detailed animation sequences, showing the precise animated sprites for the character's motions.
Note that even seemingly-motionless characters have a looping two-frame animation, creating a "jiggle" effect, so nothing on the screen is ever truly motionless.
INSTRUCTIONS:
Click on the Previous and Next arrows to view each characters animations.