Chicken Raid: Menus Interface
The Product:
Demo walkthrough / user-journey of the Menus interface of an iOS game.
Responsibilities:
Based on the client's requirements, I had sole responsibility for the whole visual identity of the game, as well as the character designs & animations and the menu layouts, sequences and transitions.
Part of this process – to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code – entailed creating detailed animation sequences, showing the precise animated transitions between the various menu screens and the sprites for the character's motions.
Instructions:
Click on the flashing highlighted box to proceed from one screen to the next (wait for each screen's animation to finish playing through before attempting to proceed to the next).
See Also: